FANDOM


Lockeditemroomdoor Itemroomdoor

A Treasure Room, or Item Room, is guaranteed to appear on all floors from Basement/Cellar 1 to Depths/Necropolis 2. A Treasure Room can be identified by the gold edges of the door. When the current floor is under the effect of Curse of the Labyrinth, there will be two treasure rooms on the floor.

Treasure Rooms do not require a key to open on the first floor of any run, even under the effect of Curse of the Labyrinth. In contrast, in the original Binding of Isaac, XL floors had two treasure rooms which both required a key.

Treasure Rooms will always contain one item from the Treasure Room pool, and never contain enemies. However, they may contain pots or skulls, which have a chance to spawn enemies when broken.

Treasure Rooms never border more than a single regular room, but there may be a Secret Room adjacent to it. More testing is necessary to determine if a Super Secret Room can border a Treasure Room.

30px Rooms 30px

Boss Room Icon
Boss Room
Mini-Boss Room Icon
Mini-Boss Room
Treasure Room Icon
Treasure Room
Shop Icon
Shop
Arcade Icon
Arcade
Challenge Room Icon
Challenge Room
Boss Challenge Room Icon
Boss Challenge Room
Curse Room Icon
Curse Room
Sacrifice Room Icon
Sacrifice Room
Secret Room Icon
Secret Room
30px
Super Secret Room
Library Icon
Library
Devil Room Icon
Devil Room
Angel Room Icon
Angel Room
Vault Icon
Vault
Dice Room Icon
Dice Room
30px Bedroom2 Icon
Bedroom
30px
I AM ERROR
30px
Boss Rush
30px
Crawl Space
30px
Black Market
Community content is available under CC-BY-SA unless otherwise noted.